Hey, all. Just a quick progress report on the haunted house. I threw a basic rust texture on the entrance lantern to make it standout but the main reason we're here is to evaluate these cobwebs. And I know what you're thinking, why don't I just wait till the paint over in Photoshop to add them? Well, I don't know! Part of me is just compelled to work these issues out in 3D. Plus, what if this becomes a game level or something? (As a side note, I would kill to play a Tomb Raider style Scooby Doo game!) Anyway, here's the first view (as usual, click on the images to view full size.)
These actually weren't that hard. They're just 2D planes, basically rectangles that I attached at different angles to the columns and ceiling, then just scalloped the sides and punched holes with the arc tool. Then I painted them with a stone texture but dropped the transparency to about 45%. The trick seems to be in the overlapping.
Here's from the opposite side. The big question is do they read like cobwebs? I mean, when it comes time to put tattered curtains in the windows this'll be the way to go. But my first impulse is that I like 'em. Plus, I'm really not going for photo-realism here so, if they're a little cartoon-y, that's better. As always, let me know what you think. see ya soon!
April 26, 2012
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