March 23, 2010

Mad Doctor Lab

GGRRRTT! Gear shift! The flying vehicle was giving me fits (layout of the kitchen, etc.), so I'm letting it sit for a little while. In the meantime, here's something I've had waiting in the bullpen, a sort of retro mad scientist lab (click on images to view full size.)

First, we have a lab assistant turning the crank on the table that will tilt our freshly created monster to an upright position. I still need to add arm and leg restraints to minimize the mauling of hapless minions.

I wanted the table apparatus to be the heaviest most antiquated looking piece in the room. As if it was the only thing left over after the lab had been retro-fitted with more modern equipment.

I've turned the shadow settings back on to highlight this lab table and collection of beakers and flasks. You can't tell but the curved glass tube is connected to the one Erlenmeyer flask with a rubber stopper. The flask itself is suspended on a support ring above the Bunsen burner. Still to add, a hose to connect the burner to the gas supply, a small bookshelf, and perhaps a chart of the periodic table on the wall.

Next is a bank of somewhat dated, but still functional looking computer stations. In the foreground is a combination microscope/spectrum analyzer. The drum above the little sine wave viewer thing is where a tissue sample (or something) is placed. There it is bombarded with lasers and super cooled gases (hence the canister to the rear.) While the operator can see the effects through the eyepiece or watch the raw data on the monitor.

beside it are two power calibration consoles. Notice the push lever next to the graduated color bar. The screens above monitor vital functions and let you know when to lay off the voltage, so as to not over cook your monster (I still need to add that suspended from the ceiling, laser beam doohickey that points right at the monster's head.)

See, here's what I mean by retro. I love these old tape reel memory storage cabinets. Since they're components, I might pop in a few more of 'em. Also, a similar cabinet with just random blinking lights would be essential.

Finally, here's the first scene again with shadow settings turned on for dramatic effect. Also, I've added a basic line "style" to give it a sort of inked comic panel look. The whole thing would still need some work in Photoshop. See you next time.

March 3, 2010

Still More Flying Car Interior

I've been reluctant to partition off any part of the space here. Mostly, because the transparent canopy doesn't really lend itself to it, also I would have preferred to let the furniture define the divisions of space. Anyway, I broke down and added a half-height wall towards the cockpit platform, that will be the logical place for a small entertainment center (click on images to view full size.)

But it's on the other side where the real action is, so to speak. The pilot's chair betrays the wood paneled section of the partition to be more than what it appears.

By pressing slightly anywhere near the top, the occupant engages silent precision motors that 1) slowly lower the desktop/keyboard 2) swing out a diagonal desk support and 3) raise the view screen up to eye level. Hopefully the arrows help it make sense.

And, Shazam! A foldaway computer/navigation terminal. Now junior can participate in his classes (by way of video conference) without distraction. But more importantly, someone can monitor the appropriate weather patterns, perform diagnostics of the various on board systems, etc. Presumably freeing the pilot to concentrate on the sky in front of him.

The keyboard is flush with the desktop and will be some kind of touch screen thing (like the small panels on the entrance hatch.) I'll need to find some cool tech interface thing to fill the screen.

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SketchUp/Screw-up by Timothy P. Butler is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.