June 24, 2010
Future City
May 4, 2010
Giant Robot Fight
Nothing to in depth about this guy, I just knew I wanted something angular, boxy and functional to contrast the smooth curves and cylinders of our hero.
The narrow red cyclops eye is always in fashion among bad guys. As for the rest of him, I decided on a kind of weathered industrial look with welded plate steel and rusty iron accents, this was the best I could manage with the preset textures in SketchUp. Not too bad, but I think I can do a little better by importing my own.
Being an engine of destruction, we can assume he won't be doing a lot of flower picking. So instead of hands, he has these edged weapons. They're sort of like a Swiss Halberd or a poleaxe tip. I imagine they can rotate at high speed at the wrist, giving him the ability to drill through buildings and opponents.
Finally, even though I liked the buildings I got from the Google warehouse, I wasn't getting the deep shadows on them. This is because almost all of them are constructed from simple cubes at low res, in order to function well in a Google Earth fly-by. So here is a nice mid-century modern office building with all the ledges and window louvers for good shadows. That second story extension will be some kind of diner or steakhouse and will need a neon sign on its roof (I don't know why I obsess on trivial details like this.)
April 15, 2010
Shogun Warrior
You see, Shogun Warriors were just the coolest, two-foot tall, brightly colored plastic robots any self respecting kid could ask for. Their fists were spring loaded and would launch right into your sister's face. Or some had little launching missiles for fingers, which today would certainly be banned as chocking hazards. And they had cool names like Raydeen, Combatra, Great Mazinger, and Doofy Red Robot with teeny axe. Raydeen (left and far right) was a favorite who had a cool King Tut style helmet design and a battle axe built into his arm. I also had the Godzilla that Mattel put out as part of this toy line and the epic battles between these towering titans would reduce a carefully constructed Lego metropolis to worthless rubble.What got me started on this? A few weeks ago I was on Youtube and caught a trailer for a purposed Gaiking live-action film. I only remembered Gaiking as one of the lesser Shogun Warriors (see below),
but apparently every one of these robots has it's own story and cartoon in Japan (epi-center of all giant robot goodness.) Well, this trailer blew my mind right onto the floor. I grabbed a screen cap (below) which shows the scale the film makers envision. Man, I hope this film gets made!
After I saw this trailer, I knew I had to at least attempt to design my own Shogun Warrior. Below is the result.
I set myself some ground rules for this. First, keep the design fairly simple and don't load it up with tech (if you want tech, head over to Gundam.) Next, choose some appropriately garish colors. No one wants a beige 200 foot tall robot. Finally, remember that this could get turned into a toy franchise, so give it lots of sharp edges and protruding horns that are the hallmark of a safe 70's toy.
Here's a close up of his head. I should have put a little guy standing somewhere up there for scale. But take my word for it, this dude is big. I went through several horn designs before hitting on the ones he's sporting here. I figure the bigger and more outlandish the better.
Finally, here's a shot if him in action, ready to defend the city and cause huge amounts of collateral damage (enlarge this one to really get the detail.) I especially dig the axe blades on his forearms and legs which would be used to give karate chops and knee strikes, sending a robot monster straight to the junk yard. I raided the Google warehouse for all the buildings and cars (even the streetlights), and then just arranged a simple street scene. Then I got a city skyline from a photo sharing site and applied it as a texture to a curved backdrop and adjusted the shadow settings to look natural. I've even thought up a name for him, Razektor 7! I might drop the number, though. Or maybe Red Razektra! But then I'd have to paint him all red. Blech! Anyway, I'll tinker with this idea some more. See ya!
March 23, 2010
Mad Doctor Lab
First, we have a lab assistant turning the crank on the table that will tilt our freshly created monster to an upright position. I still need to add arm and leg restraints to minimize the mauling of hapless minions.
I wanted the table apparatus to be the heaviest most antiquated looking piece in the room. As if it was the only thing left over after the lab had been retro-fitted with more modern equipment.
I've turned the shadow settings back on to highlight this lab table and collection of beakers and flasks. You can't tell but the curved glass tube is connected to the one Erlenmeyer flask with a rubber stopper. The flask itself is suspended on a support ring above the Bunsen burner. Still to add, a hose to connect the burner to the gas supply, a small bookshelf, and perhaps a chart of the periodic table on the wall.
Next is a bank of somewhat dated, but still functional looking computer stations. In the foreground is a combination microscope/spectrum analyzer. The drum above the little sine wave viewer thing is where a tissue sample (or something) is placed. There it is bombarded with lasers and super cooled gases (hence the canister to the rear.) While the operator can see the effects through the eyepiece or watch the raw data on the monitor.
beside it are two power calibration consoles. Notice the push lever next to the graduated color bar. The screens above monitor vital functions and let you know when to lay off the voltage, so as to not over cook your monster (I still need to add that suspended from the ceiling, laser beam doohickey that points right at the monster's head.)
See, here's what I mean by retro. I love these old tape reel memory storage cabinets. Since they're components, I might pop in a few more of 'em. Also, a similar cabinet with just random blinking lights would be essential.
Finally, here's the first scene again with shadow settings turned on for dramatic effect. Also, I've added a basic line "style" to give it a sort of inked comic panel look. The whole thing would still need some work in Photoshop. See you next time.
March 3, 2010
Still More Flying Car Interior
But it's on the other side where the real action is, so to speak. The pilot's chair betrays the wood paneled section of the partition to be more than what it appears.
By pressing slightly anywhere near the top, the occupant engages silent precision motors that 1) slowly lower the desktop/keyboard 2) swing out a diagonal desk support and 3) raise the view screen up to eye level. Hopefully the arrows help it make sense.
And, Shazam! A foldaway computer/navigation terminal. Now junior can participate in his classes (by way of video conference) without distraction. But more importantly, someone can monitor the appropriate weather patterns, perform diagnostics of the various on board systems, etc. Presumably freeing the pilot to concentrate on the sky in front of him.
The keyboard is flush with the desktop and will be some kind of touch screen thing (like the small panels on the entrance hatch.) I'll need to find some cool tech interface thing to fill the screen.
February 24, 2010
More Flying Car Interior
The doofus on the sofa is my lame attempt at "futuristic" fashion, because in the future we will all be wearing cheesy "Logan's Run" style jumpsuits. However, in front of him is my floating coffee table which turned out way cooler than I had anticipated.
A comment by a fellow blogger got me thinking. If anti-gravity is ever developed, it won't just be limited to transportation. It'll be applied across the board, conceivably replacing the wheel in even the most mundane circumstances. Here, it replaces table legs. The two glass inserts bookend a wooden frame section. The four dots in the top are the hardware that connects the tabletop to the "gravity cancelator" (patent pending) suspended below.
Another view from underneath. The cancelator device contains an internal gyroscope which maintains a level surface and compensates for the weight of an object placed on the tabletop. This does NOT mean you can stand on it or try to use it to get away from Biff's great grandson. Hellooooo, McFly!!
February 14, 2010
Flying Car Interior
I knew I wanted something with open spaces and nice organic curves and this seems to fit the bill pretty well. By the way, don't get attached to any of these colors. That's supposed to be wood grain on the walls and entry hatch. The carpet is just thrown down to set off the sofa. Below is the sofa by itself with shadows turned off to give a sense of how the curves work.
And finally, another view from a different angle. Notice the C shaped curve of the base. That's what I mean about developing new materials. Whatever that's made of will need to have enormous tensile strength to be so thin and still support both the seat components and occupants.
The nice part is, now that I've made this, I'll be able to chop up the armrests to make a pair of matching chairs and, hopefully this will turn into a swinging little lounge area. See ya soon.
February 8, 2010
Another Flying Car Update
Next, an inside view of the entry hatch. In true sci-fi fashion, the hatch slides open horizontally into the bulky looking cabinet also containing a small control pad and recessed view screen. The two rectangular panel doors could provide storage and access to the electronics and mechanics of the hatch.
Here's an exterior close-up of the hatch in a half open position. The extreme angled look of the hatch was just by trying to fit it to the contours of the vehicle and maintain some kind of aerodynamic shape. It wasn't intentional, but I think it has a nifty, early 80's "Buck Rogers" vibe. 
Finally, a close-up of the touch screen control panel. Not trying to get too in-depth here, I just want to give a sense of functionality with a simple user interface. I'll probably do something similar with the view screen above it.
January 18, 2010
Flying car update
Interior shot (with the shadow settings off) to show the steps and railing of the elevated cockpit section. Nothing too fancy.
Finally, a rear shot showing the downward sweeping window section. Again, all that uninterrupted window seems impractical. The trick is to decide where to make the divisions without sacrificing the natural flow of the design. Still a long way to go on this.
January 11, 2010
Flying Vehicle
Below is the initial stage for a flying passenger vehicle, levitated and propelled by some anti-gravity system (whenever you feel like it, science.) Just the cockpit, so far. I'm still not totally sure which direction I want to go, but I'm leaning towards a sort of weekend getaway thing with a seating area, kitchen, bar, simple sleeping quarters, etc. Basically, a flying RV about the size of a single-wide mobile home. (Click on images to view full size.)
You'll notice the control panel floating in space. I haven't decided on how best to anchor it to the floor. Here's an opposite view. Another task for science is to devise some new material to make possible this giant curved windshield without compromising safety (sooner or later, someone's gonna hit a bird.)
Finally, here's quick shot from inside. The astute viewer will notice the lounge chair from my Christmas card. Just chop the legs off, add a swivel base and headrest and you got yourself a groovy pilot's seat. Keep checking back for updates.
December 24, 2009
Christmas e-card
The painting above the mantle was a big pain. The rectangular, light wood frame was easy enough to make, but images that I tried to fit in it ended up stretched and distorted. The solution was to find a large hi-rez scan and center the frame over a portion of it that I thought made a good composition. If it sorta looks like scuba divers, that's because it's a concept painting by the legendary Frank McCarthy, for the climactic underwater spear gun battle from the James Bond movie "Thunderball." I found it at a blog called 007 illustrated and figured it was sufficiently hip for this room. As a final touch, I added a little steam from the coffee mug (or is it hot chocolate?) And that's all folks, Merry Christmas!
December 18, 2009
Christmas card take 3
