April 26, 2012
Creepy Cobwebs?
These actually weren't that hard. They're just 2D planes, basically rectangles that I attached at different angles to the columns and ceiling, then just scalloped the sides and punched holes with the arc tool. Then I painted them with a stone texture but dropped the transparency to about 45%. The trick seems to be in the overlapping.
Here's from the opposite side. The big question is do they read like cobwebs? I mean, when it comes time to put tattered curtains in the windows this'll be the way to go. But my first impulse is that I like 'em. Plus, I'm really not going for photo-realism here so, if they're a little cartoon-y, that's better. As always, let me know what you think. see ya soon!
March 22, 2012
Brief Haunted House Update
Below is the precarious front porch entrance. I've broken out a portion of the stone wall and will twist the iron fence in a similar manner to the stairs below.
I know this doesn't seem like a lot of progress but it'll have to do for now. Suffice it to say if there's an elderly person in your life, do your best to make sure they keep their mind active. Next up, I'm tinkering with a way to make (hopefully) appropriately spooky cobwebs, in 3D!May 19, 2011
A Little someTHING...
April 30, 2011
And Another Thing...
A quick update on my Thing model. Making progress on the face but it's not quite there yet. The eyes look good ( had trouble getting them the right size so he didn't look too beady eyed.) The mouth is a separate component (see my Galactus post from 2009) and I'll make a couple different ones to help give him a range of expressions. Also, need to make a couple of brow ridges for a mad look, surprise, etc.
These are also a test of adding some subtle Photoshop filters to enhance the rocky texture. Again, needs some work. And that mammoth cigar is just a quick attempt but don't worry, Ben Grimm is not complete without his trademark stogie.
Well, it's getting there. Keep checking back!
April 27, 2011
The Real Thing, Baby!
Here's a panel from Fantastic Four #85 that I'm using for reference. I've quickly colored in Reed Richards and Ben to emphasize the scale and bodily proportions of the Thing beside those of a normal, albeit athletic person. This panel also displays where Kirby got it right and a lot of today's artists don't. Look how even though Ben's arms and legs are massive compared to Reed's, the overall impression of the character is one of compactness. Also, his waist is not that much wider than normal, which seems to give him a low center of gravity. Too many current pencilers make the mistake of expanding the torso to ridiculous extremes, or make him top heavy by inflating the arms to the same size as the chest (click on images to view full size.)
Below is a sort of test arm I did a while back just to see if I could recreate in 3D the Thing's distinctive rocky exterior. It came out good enough to encourage me to give the whole figure a try (although you can see how adding a sketchup line 'style' is a little hit-and-miss with complex surfaces like this.).
And this is where we're at, so far. I'm trying not to exaggerate his proportions too much and I deepened the cracks between the rock plates to help with the shadows. Not too shabby.
If he looks deep in thought, it's 'cause he's thinking about where his eyes are and how hard it is to make them look natural when placed in a 3D head. I'm sure the hands and feet will provide me equal frustration. Let me know what you think and keep checking back.
April 1, 2011
The Celestials
At least that's the way artist/writer Jack Kirby envisioned it back in 1976 when he hitched a ride on that ol' cosmic gravy train Chariots of the Gods?
Below is a page from issue #12 that I used as a starting point for my design (click on images to view full size.)
And here's the result of my labours. As a backdrop, I pulled a two page spread out of issue #2 depicting the landing of the Celestials ship. It's got a nice dose of "Kirby-Crackle" (those distinctive dots he used to depict huge amounts of energy being unleashed) and some really quality inks by John Verpoorten. I also grabbed an ancient temple out of the Google warehouse just to show the scale of these titanic beings.
February 17, 2011
Haunted House Update
Halfway up the staircase is a small landing with some rusted out wrought iron railing. The missing section is bent out to look like something (or someone) took the plunge right through it.
At the top is the main entrance overhang. The stone wall in front will also get some railings in a similar state of decay.
Quick close-up of the hanging lantern. Not sure how I'm going to properly weather and age this to get that 'decrepit' look.
Finally, here's a look at the tower with added dormers and railings on the top lookout. I'll twist and age all that too.
Well, still got a ways to go here. The roof needs worn and missing shingles. The sides need some crooked and weathered clapboards. Basically the whole thing needs to get more haunted. But I'll keep at it and keep you updated.
October 21, 2010
More Halloween Reading
Next is one of my prize possessions, A first printing (1962) of Fritz Leiber's Shadows with Eyes. This collection was my introduction to Leiber, and he's been my favorite science fiction writer ever since. The first story, A Bit of the Dark World, is the best modern horror short story of the 20th century - period. I won't even try to describe it, but just picture guy's in 'Madmen' style suits and girls in Capri pants and scarves facing nameless cosmic horror.
And even though the cover looks like Richard Powers (and it's listed on some online booksellers as such), when I compare it to some of my other covers by him, it just doesn't have that loose energy and skewed composition that he pulls off with seemingly no effort. Plus it's not included in The Powers Compendium, the best online resource for Powers art I've found. Still, whoever did it, it's a great creepy piece of art that fits the tone of these stories. Hey, this is fun! Think I'll dig up a few more of these before Halloween.
October 7, 2010
The Monster Men
The second is from a later Ace edition. I like 'em both. The monster face in this one is particularly gross.
Oh, before I forget, see that circle at the top right of this post with Uncle Creepy in the middle? That's this year's button that connects you to all the other blogs that are participating in the 'Countdown to Halloween.' Give 'em a look and keep checking back here for more gruesome goodness.
September 27, 2010
Haunted House Continued
I'll admit that the rocks have a simplistic, road runner cartoon quality to them. But since the source material is a cartoon, that's the direction I'm sorta taking with this. Besides, if I end up doing a paint over in Photoshop (like the graveyard scene last year) then I can add more detail there.Here's a slight aerial view. I turned the water grey here because it was distracting (still stumped on how I'm going to pull off a decent ocean.) The rocks in and around the stairs took the most time. Other than the dead, twisted trees, I'm kinda wondering what other vegetation, if any, I should plant on this island.
Back at the boat dock, I found a weathered fence texture in sketchup that seems to work well. Also, the sketchy line style I've turned on brings out the cracks and grooves in the the boards. Unfortunately it also reveals the triangular edges of all the rocks which I'd rather not see. Grrr! Anyway, now comes the real fun, detailing the house itself! See ya next time.
September 18, 2010
Haunted House
This was from the episode where Scooby was to inherit a share of some guy's fortune. But first, he and the gang had to spend a night in the old family mansion (complete with two green laughing phantoms.) I love how this pic combines the house on an island motif with the house built precariously close to the edge of a cliff. Below is the start of my design.
I traded the winding path for a stone staircase and tossed the gazebo. The island rocks are still just basic geometry, and will require a bit of carving to look all craggy and weathered. Also, still need to spooky up the house and add some twisted gnarled trees.
Here's the dilapidated boat dock (still needs a little detailing.) All those decaying boards and posts are actually stretched and distorted copies of just three components, which saves a lot of time. As always, the figure is just temporary to help with scale.
Here's another camera angle with different shadows (oops, forgot the sky.) Not sure if I'm going to use all the sketchup colors and textures or do a paint over in Photoshop. Either way, keep checking back as the haunted house slowly evolves into the terrifying abode of PURE LIVING EEEEVIL!
June 24, 2010
Future City














