April 26, 2012

Creepy Cobwebs?

Hey, all. Just a quick progress report on the haunted house. I threw a basic rust texture on the entrance lantern  to make it standout but the main reason we're here is to evaluate these cobwebs. And I know what you're thinking, why don't I just wait till the paint over in Photoshop to add them? Well, I don't know! Part of me is just compelled to work these issues out in 3D. Plus, what if this becomes a game level or something? (As a side note, I would kill to play a Tomb Raider style Scooby Doo game!) Anyway, here's the first view (as usual, click on the images to view full size.)


These actually weren't that hard. They're just 2D planes, basically rectangles that I attached at different angles to the columns and ceiling, then just scalloped the sides and punched holes with the arc tool. Then I painted them with a stone texture but dropped the transparency to about 45%. The trick seems to be in the overlapping.


Here's from the opposite side. The big question is do they read like cobwebs? I mean, when it comes time to put tattered curtains in the windows this'll be the way to go. But my first impulse is that I like 'em. Plus, I'm really not going for photo-realism here so, if they're a little cartoon-y, that's better. As always, let me know what you think. see ya soon!

March 22, 2012

Brief Haunted House Update

Well, I've been away a long time but maybe this, all too brief, post will get me back on track to finishing some of these projects. Below is a view of my method of adding clapboard siding to the exterior of the house. since the structure is basically symmetrical, I can make these sections as components. Then I just flip and "mirror" to apply them to the opposite side of the house. But take care, any weathering or detailing you do will duplicate on the other components and could show up as a repeat pattern when the whole model is in view.

Below is the precarious front porch entrance. I've broken out a portion of the stone wall and will twist the iron fence in a similar manner to the stairs below.

I know this doesn't seem like a lot of progress but it'll have to do for now. Suffice it to say if there's an elderly person in your life, do your best to make sure they keep their mind active. Next up, I'm tinkering with a way to make (hopefully) appropriately spooky cobwebs, in 3D!


May 19, 2011

A Little someTHING...

...to tide you over. Here's a quick Thing update. The hamsters that turn the wheels in this 'ol computer of mine were complaining about the file size of this model, so I ported the head over to its own folder. The body is a bit of a challenge. My only concession (so far) to modern Thing design is giving him a defined chest section. This is to help give the torso some flexibility when it comes time to pose the model. Also, I've taken another stab at adding a texture in Photoshop. A little too much impact if you ask me, but that's why we're experimenting here (click on image to view full size.)

April 30, 2011

And Another Thing...


A quick update on my Thing model. Making progress on the face but it's not quite there yet. The eyes look good ( had trouble getting them the right size so he didn't look too beady eyed.) The mouth is a separate component (see my Galactus post from 2009) and I'll make a couple different ones to help give him a range of expressions. Also, need to make a couple of brow ridges for a mad look, surprise, etc.

These are also a test of adding some subtle Photoshop filters to enhance the rocky texture. Again, needs some work. And that mammoth cigar is just a quick attempt but don't worry, Ben Grimm is not complete without his trademark stogie.


Well, it's getting there. Keep checking back!

April 27, 2011

The Real Thing, Baby!

Keeping with the whole Jack Kirby/superhero vibe, I've decided to tackle ol' bashful blue-eyes himself, Ben Grimm - the Thing. I won't even go into why he's simply one of the greatest, most memorable characters in the history of American literature (seriously.) Instead, let's just stick with the visuals and remind ourselves why Kirby was "The King of Comics."

Here's a panel from Fantastic Four #85 that I'm using for reference. I've quickly colored in Reed Richards and Ben to emphasize the scale and bodily proportions of the Thing beside those of a normal, albeit athletic person. This panel also displays where Kirby got it right and a lot of today's artists don't. Look how even though Ben's arms and legs are massive compared to Reed's, the overall impression of the character is one of compactness. Also, his waist is not that much wider than normal, which seems to give him a low center of gravity. Too many current pencilers make the mistake of expanding the torso to ridiculous extremes, or make him top heavy by inflating the arms to the same size as the chest (click on images to view full size.)


Below is a sort of test arm I did a while back just to see if I could recreate in 3D the Thing's distinctive rocky exterior. It came out good enough to encourage me to give the whole figure a try (although you can see how adding a sketchup line 'style' is a little hit-and-miss with complex surfaces like this.).


And this is where we're at, so far. I'm trying not to exaggerate his proportions too much and I deepened the cracks between the rock plates to help with the shadows. Not too shabby.

If he looks deep in thought, it's 'cause he's thinking about where his eyes are and how hard it is to make them look natural when placed in a 3D head. I'm sure the hands and feet will provide me equal frustration. Let me know what you think and keep checking back.

April 1, 2011

The Celestials

Somewhere on a hidden plateau, high in the Andes Mountains, stands mighty Arishem, leader of the fourth Celestial host. 2000 feet tall and clad in strange extra-terrestrial armor, he looms as silent and immovable as the mountains around him. Yet he is aware of all that occurs in the realm of insignificant humans below him. After 50 years he will render his judgement. And on that day Earth will live...or die!

At least that's the way artist/writer Jack Kirby envisioned it back in 1976 when he hitched a ride on that ol' cosmic gravy train Chariots of the Gods? and produced The Eternals for Marvel comics. Originally supposed to take place outside Marvel continuity (but shoehorned in by writer Roy Thomas in later Thor books), the story was a bit uneven and slow but let's face it, you don't go to a Sinatra concert for the witty banter. And in this book, the King of comics did not disappoint. Every issue had at least two splash pages of  Kirby's dynamic art. And the Celestials themselves are some of my all time favorite creations of his. Each one distinct and enigmatic, and pulled out of Kirby's cosmic well of imagination that never seemed to dry up.

Below is a page from issue #12 that I used as a starting point for my design (click on images to view full size.)

And here's the result of my labours. As a backdrop, I pulled a two page spread out of issue #2 depicting the landing of the Celestials ship. It's got a nice dose of  "Kirby-Crackle" (those distinctive dots he used to depict huge amounts of energy being unleashed) and some really quality inks by John Verpoorten. I also grabbed an ancient temple out of the Google warehouse just to show the scale of these titanic beings.


Up close on his helmet, and you can see the array of weird cylindrical lights and the side antenna thing. The fact that there's barely anything that even hints at a face was what grabbed me as a kid. Kind of like Gort in The Day the Earth Stood Still.


Here's a dramatic low angle shot to show the chest emblem (or whatever.) I tried to keep all this close to Kirby's style and embellish it as little as possible. The only place I veered off was the neck because -well- the comic never showed that this guy even had one.


Down at the waist is his inter-galactic belt buckle. The cosmic significance of the symbol is too far beyond the understanding of our feeble human minds to even risk contemplating.


And finally the hands. Believe it or not, these gave me the most headaches. To try and emulate those distinctive, square Kirby chiclet fingers was more of a pain than I ever thought possible. But now that I've made 'em (and posable as well), I can use them over again in other designs. Which is good because I'm dying to try another Celestial or different comic book character down the road.


If this has even come close to making you interested in the amazing visual style of Jack Kirby, Marvel put out The Eternals Omnibus collecting issues 1-19 back in 2006. And don't forget Neil Gaimen and John Romita Jr's revisit Eternals. See ya soon, true believer!   

February 17, 2011

Haunted House Update

Because you demanded it (actually only one person was kind of wondering about it), here's some fresh haunted house action. Finally getting around to the house itself with the addition of windows and front entrance. And yes, that's the twisted, gnarled tree from the 2009 graveyard scene. I'll distort it a little more to fit in here but it's nice to have some ready made props that I can just drop in (click on images to view full size.)

Halfway up the staircase is a small landing with some rusted out wrought iron railing. The missing section is bent out to look like something (or someone) took the plunge right through it.

At the top is the main entrance overhang. The stone wall in front will also get some railings in a similar state of decay.

Quick close-up of the hanging lantern. Not sure how I'm going to properly weather and age this to get that 'decrepit' look.

Finally, here's a look at the tower with added dormers and railings on the top lookout. I'll twist and age all that too.

Well, still got a ways to go here. The roof needs worn and missing shingles. The sides need some crooked and weathered clapboards. Basically the whole thing needs to get more haunted. But I'll keep at it and keep you updated.

October 21, 2010

More Halloween Reading

Another shot of fear-a-fying fiction, courtesy of my old Wacky Pack covered bookcase that I will someday bequeath to my son or daughter (and then immediately take back because I couldn't stand to part with it.) First up is Ghosts and Things (1969) a solid collection of scary tales with E. F. Benson's Caterpillars and The Night-Doings At "Deadmans" by Ambrose Beirce being the standouts. But the real draw for me was the the absolutely awesome Richard Powers cover, check it out (click on images to view full size.)

Next is one of my prize possessions, A first printing (1962) of Fritz Leiber's Shadows with Eyes. This collection was my introduction to Leiber, and he's been my favorite science fiction writer ever since. The first story, A Bit of the Dark World, is the best modern horror short story of the 20th century - period. I won't even try to describe it, but just picture guy's in 'Madmen' style suits and girls in Capri pants and scarves facing nameless cosmic horror.

And even though the cover looks like Richard Powers (and it's listed on some online booksellers as such), when I compare it to some of my other covers by him, it just doesn't have that loose energy and skewed composition that he pulls off with seemingly no effort. Plus it's not included in The Powers Compendium, the best online resource for Powers art I've found. Still, whoever did it, it's a great creepy piece of art that fits the tone of these stories. Hey, this is fun! Think I'll dig up a few more of these before Halloween.

October 7, 2010

The Monster Men

Let's get Halloween started with a little light reading. "The Monster Men" is an early work by that greatest of American storytellers, Edgar Rice Burroughs (first published as a pulp story in 1913, hardcover in 1929.) It takes my absolute favorite setting for a horror story, the mad scientist's laboratory, and ships it off to a deserted island (off the coast of Borneo) to give it some exotic appeal. I like to read this in conjunction with watching one of the Hemisphere 'Blood Island' pictures. There's just something about monsters in a tropical, Polynesian type setting that does it for me. Here's some cover scans from my two well read paperback editions. The first is by the legendary Frank Frazetta (click on images to view full size.)

The second is from a later Ace edition. I like 'em both. The monster face in this one is particularly gross.

Oh, before I forget, see that circle at the top right of this post with Uncle Creepy in the middle? That's this year's button that connects you to all the other blogs that are participating in the 'Countdown to Halloween.' Give 'em a look and keep checking back here for more gruesome goodness.

September 27, 2010

Haunted House Continued

Well, my house is starting to take shape, or at least the rock island it's sitting on. I've darkened the shadows to highlight all the cracks and crevices in the rock faces and turned the line settings off (leaving them on reveals all the triangles and geometric shapes that the rocks are composed of.) Also, I added a cloudy backdrop. It'll do for now but I'll look for a more dramatic one later on. (click images to view full size.)

I'll admit that the rocks have a simplistic, road runner cartoon quality to them. But since the source material is a cartoon, that's the direction I'm sorta taking with this. Besides, if I end up doing a paint over in Photoshop (like the graveyard scene last year) then I can add more detail there.

Here's a slight aerial view. I turned the water grey here because it was distracting (still stumped on how I'm going to pull off a decent ocean.) The rocks in and around the stairs took the most time. Other than the dead, twisted trees, I'm kinda wondering what other vegetation, if any, I should plant on this island.

Back at the boat dock, I found a weathered fence texture in sketchup that seems to work well. Also, the sketchy line style I've turned on brings out the cracks and grooves in the the boards. Unfortunately it also reveals the triangular edges of all the rocks which I'd rather not see. Grrr! Anyway, now comes the real fun, detailing the house itself! See ya next time.

September 18, 2010

Haunted House

Gettin' close to Halloween time again, so I thought I'd get a head start on a new scary scene. Second only to Jonny Quest, Scooby Doo was blessed with some of the best background paintings Hanna Barbara produced. I grabbed this off the secret funspot blog, and am using it as inspiration for a haunted house on an isolated rocky island (click on images to view full size.)

This was from the episode where Scooby was to inherit a share of some guy's fortune. But first, he and the gang had to spend a night in the old family mansion (complete with two green laughing phantoms.) I love how this pic combines the house on an island motif with the house built precariously close to the edge of a cliff. Below is the start of my design.

I traded the winding path for a stone staircase and tossed the gazebo. The island rocks are still just basic geometry, and will require a bit of carving to look all craggy and weathered. Also, still need to spooky up the house and add some twisted gnarled trees.

Here's the dilapidated boat dock (still needs a little detailing.) All those decaying boards and posts are actually stretched and distorted copies of just three components, which saves a lot of time. As always, the figure is just temporary to help with scale.


Here's another camera angle with different shadows (oops, forgot the sky.) Not sure if I'm going to use all the sketchup colors and textures or do a paint over in Photoshop. Either way, keep checking back as the haunted house slowly evolves into the terrifying abode of PURE LIVING EEEEVIL!

June 24, 2010

Future City

Sorry about the lack of posts lately, what with the outside world and all. Here's yet another piece that needs further attention. It's a concept for a book jacket for a science fiction anthology. I know it looks kind of cluttered, especially up at the top where the title info usually goes. Actually, I was going to end up using a small minimalist block font which would have freed it up to go somewhere else than plain old top and center. Anyway, it never happened but I still want to finish this. Among other things, I need to add some trees and park space in the town below and detail the background ship some more (click on image to view full size.)

 
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SketchUp/Screw-up by Timothy P. Butler is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.