November 22, 2009
Next, I gave him a standard talking mouth. If you browse the Google warehouse, you'll see some amazingly realistic human faces that people have created. In comparison, these faces are just a few simple angles, but, by taking the minimalism road, I think I did a better job of emulating (in 3D) Kirby's style, and even a hint of Joe Sinnott's bold inking style.
Finally, here's a teeth gritting mad face, for when he's giving the cosmic backhand to the Sphinx, In-Betweener, or some other loser. This didn't take as long as I thought. The piping around the face caused the most frustration, But I lucked out with the helmet antennas on the first few attempts. Let me know what you think.
November 19, 2009
The ground floor entrance shows the base of the cylinder (striped red & white) that leads up to the chamber. On the right, is a network of pipes connected to storage tanks that hold the super-cooled liquids (or whatever) that, when pumped up into the containment apparatus, somehow enables the scientists to safely study the volatile cosmic rays.
What I'm trying to convey here is the sense of a building totally devoted to a single purpose, to the elimination of almost all architectural flourishes. If you've ever been to Kennedy Space Center and gazed up at the vast monolith that is the Vehicle Assembly Building, you'll know what I'm talking about. Still, I felt it shouldn't be all hard angles, so I curved the support columns on the walkway canopy which leads out to a pleasant little seating area with a reflection pool and a kitchy futuristic sculpture.
Here's another view with different shadow settings.
Back at the lab, you can see the massive cylinder of the containment chamber surrounded by several levels of laboratory space, all interconnected by stairs and walkways. You might think the yellow safety railings took forever. Actually, each tapered window section is a component in SketchUp that contains the different levels, stairs and rails. After I made and detailed one, I simply copied, rotated and placed it on the two adjoining faces of the tower. Also, any changes I made to one component, automatically showed up on the other two. Neat, huh?
Here's a few views from inside. You'll notice that, like the astronomy lab, there doesn't seem to be a whole lot of action going on here. Well, it'll be a while before I get around to furnishing this space with tables and chairs, computer stations, and all sorts of cool science paraphernalia.
Up on the roof, is the giant rotating dingus that harvests the enigmatic cosmic rays. I have absolutely no scientific basis for this thing, I just wanted it to look cool and functional. At the base is an elevated circular walkway and technical shack for monitoring and maintaining the rotating mechanism.
Here's another view showing the base and a small stair access. If I want to do this right, I'll have to figure out a logical placement of AC units, elevator machinery, etc. Finally, right up against the laughably inefficient safety railing, I've placed an idiot.